super path way

originally from "Sandbox type 1" by Livid Piano

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Description

Tynker makes it fun and easy to learn computer programming. Kids begin experimenting with visual blocks, then progress to Swift, JavaScript and Python as they design games, build apps, and make incredible projects.

Concepts

simple events, layers, expert physics, simple variables, simple sound playing, simple conditionals, simple loops, platformer basics, music and instruments, visibility, direction and turning, cloning, simple motion, color detection, actor properties, conditional wait, advanced physics, advanced math, platformer automations, miscellaneous, resize actor, functions

  • #Lines:273
  • #Actors:42
  • #Costumes:115
  • #Scripts:51

Text Snippets

  • tynker.platformer::change health when collected
  • transparent tiles
  • tynker.platformer::make invincible when collected

Images

  • background scene - plain grass
    background scene - plain grass
  • background scene - sky
    background scene - sky
  • flag L - FinishLine_320
    flag L - FinishLine_320
  • ramp L - Ramp_160x320
    ramp L - Ramp_160x320
  • num - one
    num - one
  • num - two
    num - two
  • num - three
    num - three
  • speed needle - Speed_Needle
    speed needle - Speed_Needle
  • nos needle - Speed_Needle
    nos needle - Speed_Needle
  • effect - splash 1
    effect - splash 1
  • effect - splash 2
    effect - splash 2
  • effect - splash 3
    effect - splash 3
  • effect - splash 4
    effect - splash 4
  • effect - splash 5
    effect - splash 5
  • effect - splash 6
    effect - splash 6
  • effect - splash 7
    effect - splash 7
  • effect - ExplosionSpritesheet_01
    effect - ExplosionSpritesheet_01
  • effect - ExplosionSpritesheet_02
    effect - ExplosionSpritesheet_02
  • effect - ExplosionSpritesheet_03
    effect - ExplosionSpritesheet_03
  • effect - ExplosionSpritesheet_04
    effect - ExplosionSpritesheet_04
  • effect - ExplosionSpritesheet_06
    effect - ExplosionSpritesheet_06
  • effect - ExplosionSpritesheet_08
    effect - ExplosionSpritesheet_08
  • effect - ExplosionSpritesheet_10
    effect - ExplosionSpritesheet_10
  • effect - ExplosionSpritesheet_12
    effect - ExplosionSpritesheet_12
  • effect - ExplosionSpritesheet_14
    effect - ExplosionSpritesheet_14
  • effect - ExplosionSpritesheet_16
    effect - ExplosionSpritesheet_16
  • Award3 - frame1
    Award3 - frame1
  • Award3 - frame2
    Award3 - frame2
  • Award3 - frame3
    Award3 - frame3
  • Award3 - frame4
    Award3 - frame4
  • Award3 - frame5
    Award3 - frame5
  • Award3 - frame6
    Award3 - frame6
  • Award5 - frame1
    Award5 - frame1
  • Award5 - frame2
    Award5 - frame2
  • Award5 - frame3
    Award5 - frame3
  • Award5 - frame4
    Award5 - frame4
  • Award5 - frame5
    Award5 - frame5
  • Award5 - frame6
    Award5 - frame6
  • Award61 - frame1
    Award61 - frame1
  • Award61 - frame2
    Award61 - frame2
  • Award61 - frame3
    Award61 - frame3
  • Award61 - frame4
    Award61 - frame4
  • Award61 - frame5
    Award61 - frame5
  • Award61 - frame6
    Award61 - frame6
  • Award611 - frame1
    Award611 - frame1
  • Award611 - frame2
    Award611 - frame2
  • Award611 - frame3
    Award611 - frame3
  • Award611 - frame4
    Award611 - frame4
  • Award611 - frame5
    Award611 - frame5
  • Award611 - frame6
    Award611 - frame6
  • Award6 - frame1
    Award6 - frame1
  • Award6 - frame2
    Award6 - frame2
  • Award6 - frame3
    Award6 - frame3
  • Award6 - frame4
    Award6 - frame4
  • Award6 - frame5
    Award6 - frame5
  • Award6 - frame6
    Award6 - frame6
  • Award4 - frame1
    Award4 - frame1
  • Award4 - frame2
    Award4 - frame2
  • Award4 - frame3
    Award4 - frame3
  • Award4 - frame4
    Award4 - frame4
  • Award4 - frame5
    Award4 - frame5
  • Award4 - frame6
    Award4 - frame6
  • Health - frame1
    Health - frame1
  • Health - frame2
    Health - frame2
  • Health - frame3
    Health - frame3
  • Health - frame4
    Health - frame4
  • Health - frame5
    Health - frame5
  • Health - frame6
    Health - frame6
  • camera - actor
    camera - actor
  • nos fire1 - FireBreath
    nos fire1 - FireBreath
  • nos fire2 - FireBreath
    nos fire2 - FireBreath
  • Bone Shaker - 24 OURS
    Bone Shaker - 24 OURS
  • Bone Shaker - Bone Shaker
    Bone Shaker - Bone Shaker
  • Bone Shaker - HW Pursuit
    Bone Shaker - HW Pursuit
  • Bone Shaker - Knight Draggin
    Bone Shaker - Knight Draggin
  • Bone Shaker - Nerve Hammer
    Bone Shaker - Nerve Hammer
  • Bone Shaker - Shark Cruiser
    Bone Shaker - Shark Cruiser
  • Bone Shaker - Super Blitzen
    Bone Shaker - Super Blitzen
  • boost - speed
    boost - speed
  • boost1 - speed
    boost1 - speed
  • boost2 - speed
    boost2 - speed
  • medium ramp - Ramp_160x240
    medium ramp - Ramp_160x240
  • nos gauge - FuelGauge
    nos gauge - FuelGauge
  • tire - Small_TIRE-1
    tire - Small_TIRE-1
  • tire - Small_TIRE-2
    tire - Small_TIRE-2
  • medium ramp1 - Ramp_160x240
    medium ramp1 - Ramp_160x240
  • Blvd Bruiser - Formula Street
    Blvd Bruiser - Formula Street
  • Blvd Bruiser - D Muscle
    Blvd Bruiser - D Muscle
  • Blvd Bruiser - Blvd Bruiser
    Blvd Bruiser - Blvd Bruiser
  • Blvd Bruiser - Bad Rattitude
    Blvd Bruiser - Bad Rattitude
  • Blvd Bruiser - Quicksand
    Blvd Bruiser - Quicksand
  • Blvd Bruiser - Stockar
    Blvd Bruiser - Stockar
  • Blvd Bruiser - Prototype H 24
    Blvd Bruiser - Prototype H 24
  • Bad Rattitude - Formula Street
    Bad Rattitude - Formula Street
  • Bad Rattitude - D Muscle
    Bad Rattitude - D Muscle
  • Bad Rattitude - Blvd Bruiser
    Bad Rattitude - Blvd Bruiser
  • Bad Rattitude - Bad Rattitude
    Bad Rattitude - Bad Rattitude
  • Bad Rattitude - Quicksand
    Bad Rattitude - Quicksand
  • Bad Rattitude - Stockar
    Bad Rattitude - Stockar
  • Bad Rattitude - Prototype H 24
    Bad Rattitude - Prototype H 24
  • medium ramp2 - Ramp_160x240
    medium ramp2 - Ramp_160x240
  • small ramp - Ramp_160x80
    small ramp - Ramp_160x80
  • flag L1 - FinishLine_320
    flag L1 - FinishLine_320
  • Powerup - frame1
    Powerup - frame1
  • Powerup - frame2
    Powerup - frame2
  • Powerup - frame3
    Powerup - frame3
  • Powerup - frame4
    Powerup - frame4
  • Powerup - frame5
    Powerup - frame5
  • Powerup - frame6
    Powerup - frame6
  • Powerup1 - frame1
    Powerup1 - frame1
  • Powerup1 - frame2
    Powerup1 - frame2
  • Powerup1 - frame3
    Powerup1 - frame3
  • Powerup1 - frame4
    Powerup1 - frame4
  • Powerup1 - frame5
    Powerup1 - frame5
  • Powerup1 - frame6
    Powerup1 - frame6
  • camera1 - actor
    camera1 - actor
  • oil barrel1 - oil_barrel
    oil barrel1 - oil_barrel
  • medium ramp3 - Ramp_160x240
    medium ramp3 - Ramp_160x240
  • camera2 - actor
    camera2 - actor
  • boost11 - speed
    boost11 - speed
  • camera3 - actor
    camera3 - actor
  • boost21 - speed
    boost21 - speed
  • Award1 - frame1
    Award1 - frame1
  • Award1 - frame2
    Award1 - frame2
  • Award1 - frame3
    Award1 - frame3
  • Award1 - frame4
    Award1 - frame4
  • Award1 - frame5
    Award1 - frame5
  • Award1 - frame6
    Award1 - frame6
  • Award31 - frame1
    Award31 - frame1
  • Award31 - frame2
    Award31 - frame2
  • Award31 - frame3
    Award31 - frame3
  • Award31 - frame4
    Award31 - frame4
  • Award31 - frame5
    Award31 - frame5
  • Award31 - frame6
    Award31 - frame6
  • Award - frame1
    Award - frame1
  • Award - frame2
    Award - frame2
  • Award - frame3
    Award - frame3
  • Award - frame4
    Award - frame4
  • Award - frame5
    Award - frame5
  • Award - frame6
    Award - frame6
  • Award41 - frame1
    Award41 - frame1
  • Award41 - frame2
    Award41 - frame2
  • Award41 - frame3
    Award41 - frame3
  • Award41 - frame4
    Award41 - frame4
  • Award41 - frame5
    Award41 - frame5
  • Award41 - frame6
    Award41 - frame6