Cyborg invasion - Beta 2.0 1
by Conventional Aim
originally from "Cyborg invasion - Beta 2.0" by Maximilian Wallis Hjorth
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Description
Cyborg invasion - Beta 2.0 1, a project made by Conventional Aim using Tynker. Learn to code and make your own app or game in minutes.
Concepts
simple variables, basic math, delays, variables, visibility, simple conditionals, advanced costume handling, input/output, simple events, simple messaging, advanced events, text handling, cloning, simple loops, advanced math, detect conditions, simple motion, music and instruments, direction and turning, resize actor, conditional loops, program control, functions, advanced messaging, simple sound playing, simple costume handling, advanced motion, conditional wait
- #Lines:1202
- #Actors:34
- #Costumes:73
- #Scripts:126
Text Snippets
- Cyborg invasion - Beta 2.0 1
- welcome to cyber invasion!
- tap on enemies to aim at them.
- press "shop" to upgrade turrent
- it is recommended to always choose the cheapest upgrade ;)
- please note that this game is in beta
- last resort costs
- do you want to activate it?
- remember that life is about choices, so make sure you make the right ones. but if you do happen to make a wrong decision, don't feel bad about it, because you can't live your life feeling bad about things that "could" have been or "should" have been, just do. and if what you do turns out bad, just apologise, don't feel bad about it. opposite goes for when you do something good though, feel good about it, and learn from the right decision.
- press bullets to stop them!
- highscore display1
- upgrade fire rate
- insufficent funds
- inSufficent Funds
- upgrade bullet speed
- bullet speed price
- recoil upgrade stat
- damage upgrade stat
- bullet apeed upgrade stat
- current bullet speed
Images
- background scene - drawing
- Shop Sign - drawing
- Shop background - drawing
- Close Shop - drawing
- Turrent - Skeleton
- Turrent - Bullet
- Turrent - Level 1
- Turrent - Level 2
- Turrent - Level 3
- Turrent - Level 4
- Turrent - Level 5
- C. 1 - Normal
- C. 1 - Hurt
- Score display - drawing
- Highscore display1 - drawing
- Life Bar - 100%
- Life Bar - 75%
- Life Bar - 50%
- Life Bar - 25%
- Life Bar - 0%
- Cash Flow - drawing
- Upgrade Fire Rate - Sufficent Funds
- Upgrade Fire Rate - inSufficent Funds
- Upgrade Damage - Sufficent Funds
- Upgrade Damage - inSufficent Funds
- Upgrade Bullet speed - Sufficent Funds
- Upgrade Bullet speed - inSufficent Funds
- Recoil Price - drawing
- Damage Price - drawing
- Bullet speed Price - drawing
- Recoil Upgrade stat - drawing
- Damage Upgrade stat - drawing
- Bullet apeed Upgrade stat - drawing
- Current stat - drawing
- Current Recoil - drawing
- Current Damage - drawing
- Current Bullet speed - drawing
- Display - Skeleton
- Display - Bullet
- Display - Level 1
- Display - Level 2
- Display - Level 3
- Display - Level 4
- Display - Level 5
- C. 2 - Normal
- C. 2 - Hurt
- drawing - drawing
- C. 3 - Normal
- C. 3 - Hurt
- Boss 1 - drawing
- Boss 1 - explosion1
- Boss 1 - explosion2
- Boss 1 - explosion3
- Boss 1 - explosion4
- Boss 1 - explosion5
- Boss 1 bullet - drawing
- Boss 1 bar - 100%
- Boss 1 bar - 75%
- Boss 1 bar - 50%
- Boss 1 bar - 25%
- Boss 1 bar - 0%
- C. 4 - Normal
- C. 4 - Hurt
- C. 5 - Normal
- C. 5 - Hurt
- C. 6 - Normal
- C. 6 - Hurt
- Boss 2 - drawing
- Boss 2 - explosion1
- Boss 2 - explosion2
- Boss 2 - explosion3
- Boss 2 - explosion4
- Boss 2 - explosion5
- Boss 2 bullet - drawing