Cyborg invasion - Beta 2.0 1

by Rotten Ninja

originally from "Cyborg invasion - Beta 2.0" by Maximilian Wallis Hjorth

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Description

Cyborg invasion - Beta 2.0 1, a project made by Rotten Ninja using Tynker. Learn to code and make your own app or game in minutes.

Concepts

simple variables, basic math, visibility, delays, simple messaging, simple events, simple conditionals, advanced costume handling, advanced events, cloning, input/output, simple loops, detect conditions, text handling, simple motion, advanced math, direction and turning, music and instruments, conditional loops, resize actor, program control, simple costume handling, functions, simple sound playing, advanced messaging, advanced motion, conditional wait, layers

  • #Lines:1698
  • #Actors:51
  • #Costumes:106
  • #Scripts:234

Text Snippets

  • welcome to cyber invasion!
  • they have encripted the text! one is hacked the other is normal!
  • tap on enemies to aim at them.
  • press "shop" to upgrade turrent
  • please note that this game is fun!
  • last resort costs
  • do you want to activate it?
  • remember that life is about choices, so make sure you make the right ones. but if you do happen to make a wrong decision, don't feel bad about it, because you can't live your life feeling bad about things that "could" have been or "should" have been, just do. and if what you do turns out bad, just apologise, don't feel bad about it. opposite goes for when you do something good though, feel good about it, and learn from the right decision.
  • press bullets to stop them!
  • don't touch that button
  • upgrade fire rate
  • insufficent funds
  • upgrade bullet speed

Images

  • background scene - drawing
    background scene - drawing
  • Shop Sign - drawing
    Shop Sign - drawing
  • Shop background - drawing
    Shop background - drawing
  • Close Shop - drawing
    Close Shop - drawing
  • Turrent - Skeleton
    Turrent - Skeleton
  • Turrent - Bullet
    Turrent - Bullet
  • Turrent - Level 1
    Turrent - Level 1
  • Turrent - Level 2
    Turrent - Level 2
  • Turrent - Level 3
    Turrent - Level 3
  • Turrent - Level 4
    Turrent - Level 4
  • Turrent - Level 5
    Turrent - Level 5
  • C. 1 - Normal
    C. 1 - Normal
  • C. 1 - Hurt
    C. 1 - Hurt
  • Score display - drawing
    Score display - drawing
  • Highscore display1 - drawing
    Highscore display1 - drawing
  • Life Bar - 100%
    Life Bar - 100%
  • Life Bar - 75%
    Life Bar - 75%
  • Life Bar - 50%
    Life Bar - 50%
  • Life Bar - 25%
    Life Bar - 25%
  • Life Bar - 0%
    Life Bar - 0%
  • Cash Flow - drawing
    Cash Flow - drawing
  • Upgrade Fire Rate - Sufficent Funds
    Upgrade Fire Rate - Sufficent Funds
  • Upgrade Fire Rate - inSufficent Funds
    Upgrade Fire Rate - inSufficent Funds
  • Upgrade Damage - Sufficent Funds
    Upgrade Damage - Sufficent Funds
  • Upgrade Damage - inSufficent Funds
    Upgrade Damage - inSufficent Funds
  • Upgrade Bullet speed - Sufficent Funds
    Upgrade Bullet speed - Sufficent Funds
  • Upgrade Bullet speed - inSufficent Funds
    Upgrade Bullet speed - inSufficent Funds
  • Recoil Price - drawing
    Recoil Price - drawing
  • Damage Price - drawing
    Damage Price - drawing
  • Bullet speed Price - drawing
    Bullet speed Price - drawing
  • Recoil Upgrade stat - drawing
    Recoil Upgrade stat - drawing
  • Damage Upgrade stat - drawing
    Damage Upgrade stat - drawing
  • Bullet apeed Upgrade stat - drawing
    Bullet apeed Upgrade stat - drawing
  • Current stat - drawing
    Current stat - drawing
  • Current Recoil - drawing
    Current Recoil - drawing
  • Current Damage - drawing
    Current Damage - drawing
  • Current Bullet speed - drawing
    Current Bullet speed - drawing
  • Display - Skeleton
    Display - Skeleton
  • Display - Bullet
    Display - Bullet
  • Display - Level 1
    Display - Level 1
  • Display - Level 2
    Display - Level 2
  • Display - Level 3
    Display - Level 3
  • Display - Level 4
    Display - Level 4
  • Display - Level 5
    Display - Level 5
  • C. 2 - Normal
    C. 2 - Normal
  • C. 2 - Hurt
    C. 2 - Hurt
  • drawing - drawing
    drawing - drawing
  • C. 3 - Normal
    C. 3 - Normal
  • C. 3 - Hurt
    C. 3 - Hurt
  • Boss 1 - drawing
    Boss 1 - drawing
  • Boss 1 - explosion1
    Boss 1 - explosion1
  • Boss 1 - explosion2
    Boss 1 - explosion2
  • Boss 1 - explosion3
    Boss 1 - explosion3
  • Boss 1 - explosion4
    Boss 1 - explosion4
  • Boss 1 - explosion5
    Boss 1 - explosion5
  • Boss 1 bullet - drawing
    Boss 1 bullet - drawing
  • Boss 1 bar - 100%
    Boss 1 bar - 100%
  • Boss 1 bar - 75%
    Boss 1 bar - 75%
  • Boss 1 bar - 50%
    Boss 1 bar - 50%
  • Boss 1 bar - 25%
    Boss 1 bar - 25%
  • Boss 1 bar - 0%
    Boss 1 bar - 0%
  • C. 4 - Normal
    C. 4 - Normal
  • C. 4 - Hurt
    C. 4 - Hurt
  • C. 5 - Normal
    C. 5 - Normal
  • C. 5 - Hurt
    C. 5 - Hurt
  • C. 6 - Normal
    C. 6 - Normal
  • C. 6 - Hurt
    C. 6 - Hurt
  • Boss 2 - drawing
    Boss 2 - drawing
  • Boss 2 - explosion1
    Boss 2 - explosion1
  • Boss 2 - explosion2
    Boss 2 - explosion2
  • Boss 2 - explosion3
    Boss 2 - explosion3
  • Boss 2 - explosion4
    Boss 2 - explosion4
  • Boss 2 - explosion5
    Boss 2 - explosion5
  • Boss 2 bullet - drawing
    Boss 2 bullet - drawing
  • drawing1 - drawing
    drawing1 - drawing
  • drawing2 - drawing
    drawing2 - drawing
  • drawing3 - drawing
    drawing3 - drawing
  • drawing31 - drawing
    drawing31 - drawing
  • drawing311 - drawing
    drawing311 - drawing
  • drawing3111 - drawing
    drawing3111 - drawing
  • drawing31111 - drawing
    drawing31111 - drawing
  • drawing4 - drawing
    drawing4 - drawing
  • drawing4 - explosion1
    drawing4 - explosion1
  • drawing4 - explosion2
    drawing4 - explosion2
  • drawing4 - explosion3
    drawing4 - explosion3
  • drawing4 - explosion4
    drawing4 - explosion4
  • drawing4 - explosion5
    drawing4 - explosion5
  • drawing5 - drawing
    drawing5 - drawing
  • C. 11 - Normal
    C. 11 - Normal
  • C. 11 - Hurt
    C. 11 - Hurt
  • C. 21 - Normal
    C. 21 - Normal
  • C. 21 - Hurt
    C. 21 - Hurt
  • C. 41 - Normal
    C. 41 - Normal
  • C. 41 - Hurt
    C. 41 - Hurt
  • C. 51 - Normal
    C. 51 - Normal
  • C. 51 - Hurt
    C. 51 - Hurt
  • C. 61 - Normal
    C. 61 - Normal
  • C. 61 - Hurt
    C. 61 - Hurt
  • cyan button - cyan button off
    cyan button - cyan button off
  • cyan button - cyan button on
    cyan button - cyan button on
  • drawing6 - drawing
    drawing6 - drawing
  • drawing6 - explosion1
    drawing6 - explosion1
  • drawing6 - explosion2
    drawing6 - explosion2
  • drawing6 - explosion3
    drawing6 - explosion3
  • drawing6 - explosion4
    drawing6 - explosion4
  • drawing6 - explosion5
    drawing6 - explosion5
  • drawing7 - drawing
    drawing7 - drawing