Cyborg Invasion 2.0 1
by Hideous Every
remixed from "Cyborg Invasion 2.0" by Clean Hospital
originally from "Cyborg invasion - Beta 2.0" by Maximilian Wallis Hjorth
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Description
Cyborg Invasion 2.0 1, a project made by Hideous Every using Tynker. Learn to code and make your own app or game in minutes.
Concepts
simple variables, basic math, delays, visibility, simple conditionals, input/output, text handling, simple messaging, advanced costume handling, simple events, simple loops, advanced math, advanced events, cloning, detect conditions, music and instruments, simple motion, direction and turning, resize actor, program control, conditional loops, advanced messaging, functions, simple sound playing, conditional wait, advanced motion, simple costume handling
- #Lines:993
- #Actors:29
- #Costumes:60
- #Scripts:100
Text Snippets
- Cyborg Invasion 2.0 1
- welcome to cyber invasion!
- tap on enemies to aim at them.
- press "shop" to upgrade turrent
- it is recommended to always choose the cheapest upgrade ;)
- please note that this game is in beta
- last resort costs
- do you want to activate it?
- press bullets to stop them!
- remember that life is about choices, so make sure you make the right ones. but if you do happen to make a wrong decision, don't feel bad about it, because you can't live your life feeling bad about things that "could" have been or "should" have been, just do. and if what you do turns out bad, just apologise, don't feel bad about it. opposite goes for when you do something good though, feel good about it, and learn from the right decision.
- highscore display1
- upgrade fire rate
- insufficent funds
- inSufficent Funds
- upgrade bullet speed
- bullet speed price
- recoil upgrade stat
- damage upgrade stat
- bullet apeed upgrade stat
- current bullet speed
Images
- background scene - drawing
- Shop Sign - drawing
- Shop background - drawing
- Close Shop - drawing
- Turrent - Skeleton
- Turrent - Bullet
- Turrent - Level 1
- Turrent - Level 2
- Turrent - Level 3
- Turrent - Level 4
- Turrent - Level 5
- C. 1 - Normal
- C. 1 - Hurt
- Score display - drawing
- Highscore display1 - drawing
- Life Bar - 100%
- Life Bar - 75%
- Life Bar - 50%
- Life Bar - 25%
- Life Bar - 0%
- Cash Flow - drawing
- Upgrade Fire Rate - Sufficent Funds
- Upgrade Fire Rate - inSufficent Funds
- Upgrade Damage - Sufficent Funds
- Upgrade Damage - inSufficent Funds
- Upgrade Bullet speed - Sufficent Funds
- Upgrade Bullet speed - inSufficent Funds
- Recoil Price - drawing
- Damage Price - drawing
- Bullet speed Price - drawing
- Recoil Upgrade stat - drawing
- Damage Upgrade stat - drawing
- Bullet apeed Upgrade stat - drawing
- Current stat - drawing
- Current Recoil - drawing
- Current Damage - drawing
- Current Bullet speed - drawing
- Display - Skeleton
- Display - Bullet
- Display - Level 1
- Display - Level 2
- Display - Level 3
- Display - Level 4
- Display - Level 5
- C. 2 - Normal
- C. 2 - Hurt
- drawing - drawing
- C. 3 - Normal
- C. 3 - Hurt
- Boss 1 - drawing
- Boss 1 - explosion1
- Boss 1 - explosion2
- Boss 1 - explosion3
- Boss 1 - explosion4
- Boss 1 - explosion5
- Boss 1 bullet - drawing
- Boss 1 bar - 100%
- Boss 1 bar - 75%
- Boss 1 bar - 50%
- Boss 1 bar - 25%
- Boss 1 bar - 0%