Elementary School course

Programming 101

  • GRADES 3-4
  • BEGINNER
  • WEB IPAD
  • 15 LESSONS
  • Voiceovers

Answer Key

Module 4: Coding the Birthday Song

Module 6: Building a Drum Machine

Module 8: Finish the Drum Machine

Module 9: Set the Tempo

Module 11: Build a Piano

Module 12: Quiz

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U.S. Standards

  • CCSS-Math: MP.1
  • CCSS-ELA: RF.3.4.A, RF.4.4.A
  • CSTA: 1B-AP-11, 1B-AP-12, 1B-AP-15
  • CS CA: 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Lesson 9: The Music Machine

Course: | iPad Web

  • Let's Make Some Music
  • Concepts
  • Birthday Song Example
  • Coding the Birthday Song
  • Drum Machine Example 1
  • Building a Drum Machine
  • Drum Machine Example 2
  • Finish the Drum Machine
  • Set the Tempo
  • Piano Example
  • Build a Piano
  • Quiz

Description

An easy introduction to programming for beginners in lower elementary grades. Familiarize your class with visual programming techniques. Students progress through the lessons learning concepts in a game-like interface. To complete each lesson, students typically go through a concept review, solve a puzzle, run through a tutorial, build their own project, and take a quiz. They create interactive stories, animations, and mini-games to help Professor Ada battle the evil Dr. Glitch! After completing this lesson plan, students will be able to build a wide variety of simple programs with events, loops, and some conditional logic.

Topics

  • Sequencing
  • Repetition
  • Events
  • Conditional logic
  • Animation
  • Pen drawing
  • Drawing shapes and patterns
  • Playing musical notes
  • Sending and receiving messages
  • Handling user input
  • Color detection

What Students Learn

  • Design animated characters
  • Create interactive scenes
  • Make animated birthday cards
  • Write cartoon stories
  • Create a music machine
  • Experiment with math art
  • Design and build small games
  • Troubleshoot and debug simple programs

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access

Lesson 9 : The Music Machine
Programming 101

Time: 60+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (15 minutes)

Activities (45 minutes)

Facilitate as students complete all The Music Machine modules on their own:

1. Let's Make Some Music (Introduction)
2. Concepts (Concepts)
3. Birthday Song Example (Example)
4. Coding the Birthday Song (DIY)
5. Drum Machine Example 1 (Example)
6. Building a Drum Machine (DIY)
7. Drum Machine Example 2 (Example)
8. Finish the Drum Machine (DIY)
9. Set the Tempo (Puzzle)
10. Piano Example (Example)
11. Build a Piano (DIY)
12. Quiz (Multiple-Choice)

Extended Activities (10 minutes)