Tynker has been an invaluable tool this year. It has given my students the ability to explain what they want to happen in their creations while slowly learning the specific nomenclature of computer science and game design. Jason Mickelson Teacher from St. Matthew's Episcopal Day School, CA
Experience a sample Tynker Lesson. To complete each lesson, campers typically go through a concept review, solve a puzzle, run through a tutorial, build their own project, and take a quiz. They create interactive stories, animations, and mini-games during each lesson and apply the programming concepts that they have learned. Each camp or after-school course has several lessons packaged together to support a wide variety of camps and after-school schedule formats.
After completing a lesson plan, students will be able to build a wide variety of simple programs with events, loops, and conditional logic. They will leave the camp with their own account and a portfolio of apps and games that they build during camp to share with friends and family.