Middle School course

Minecraft Modding

  • GRADES 6-8
  • INTERMEDIATE
  • WEB
  • 27 LESSONS

Answer Key

Module 2: Capture the Flag: Game Rules

U.S. Standards

  • CCSS-Math: MP.1
  • CCSS-ELA: 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
  • CSTA: 2-AP-10, 2-AP-13, 2-AP-15, 2-AP-16, 2-AP-17
  • CS CA: 6-8.AP.10, 6-8.AP.13, 6-8.AP.15, 6-8.AP. 16, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
  • use 2 or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions
  • understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]
  • understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems
  • understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits
  • undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns

Lesson 10: Capture the Flag - Game Rules

Course: | Web

  • Concepts: Entities Riding Entities
  • Capture the Flag: Game Rules

Description

Create your own Minecraft server modifications and minigames while learning fundamental coding concepts. Discover what you can do with code!
No prior programming experience required.

What Students Learn

  • Day 1: Skins, Resource Packs, Server Configuration and basic programming.
  • Day 2: Loops, Variables, Delays and Server Commands
  • Day 3: Functions, Parameters, Building with the Drone tool.
  • Day 4: Game Design: Fowl Play
  • Day 5: Game Design: Capture the Flag

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

Lesson 10 : Capture the Flag - Game Rules
Minecraft Modding

Time: 45+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (5 minutes)

Activities (40+ minutes)

Facilitate as students complete all Capture the Flag - Game Rules modules on their own:

1. Concept: Entities Riding Entities (Concept)
2. Capture the Flag - Game Rules (DIY)

Extended Activities (10 minutes)