Middle School course

Game Design Studio 2

  • GRADES 6-8
  • BEGINNER
  • WEB
  • 17 LESSONS

Answer Key

Module 2: Tower Offense

U.S. Standards

  • CCSS-Math: MP.1
  • CCSS-ELA: 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
  • CSTA: 2-AP-10, 2-AP-13, 2-AP-17
  • CS CA: 6-8.AP.10,6-8.AP.13, 6-8.AP.15, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns

Lesson 17: Make Games - Tower Offense

Course: | Web

  • Introduce Tower Offense
  • Tower Offense

Description

Learn to plan and design a variety of game types. Over the course of a week, you will design and build 2D platformers, top-down RPGs, side scrollers, and physics-based games. Students learn a foundation of programming basics and apply them as they build a different class of game each day. Use the level editor to create a physics game like Angry Birds and design platformer and top-down worlds. At the end of the week, show off your own original games and play them with friends and family. No prior programming experience required.

What Students Learn

  • Day 1: Programming Basics
  • Day 2: Level Design
  • Day 3: Physics Games
  • Day 4: Top-Down Games
  • Day 5: Game Studio

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

Lesson 17 : Make Games - Tower Offense
Game Design Studio 2

Time: 45+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (5 minutes)

Activities (40+ minutes)

Facilitate as students complete all Make Games - Tower Offense modules on their own:

1. Introduce Tower Offense (Video)
2. Tower Offense (DIY)

Extended Activities (10 minutes)