Middle School course

Game Design Studio 2

  • GRADES 6-8
  • BEGINNER
  • WEB
  • 17 LESSONS

Answer Key

Module 4: Forward

Module 5: Forward. Fly Up.

Module 6: Eat and Blast

Module 7: Star Runner

Module 8: House

U.S. Standards

  • CCSS-Math: MP.1
  • CCSS-ELA: 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
  • CSTA: 2-AP-10, 2-AP-13, 2-AP-17
  • CS CA: 6-8.AP.10,6-8.AP.13, 6-8.AP.15, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns

Lesson 1: Introduction

Course: | Web

  • Overview
  • Coding Puzzles
  • Dragon Dash
  • Forward
  • Forward. Fly Up.
  • Eat and Blast
  • Star Runner
  • House

Description

Learn to plan and design a variety of game types. Over the course of a week, you will design and build 2D platformers, top-down RPGs, side scrollers, and physics-based games. Students learn a foundation of programming basics and apply them as they build a different class of game each day. Use the level editor to create a physics game like Angry Birds and design platformer and top-down worlds. At the end of the week, show off your own original games and play them with friends and family. No prior programming experience required.

What Students Learn

  • Day 1: Programming Basics
  • Day 2: Level Design
  • Day 3: Physics Games
  • Day 4: Top-Down Games
  • Day 5: Game Studio

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

Lesson 1 : Introduction
Game Design Studio 2

Time: 45+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (5 minutes)

Activities (40+ minutes)

Facilitate as students complete all Introduction modules on their own:

1. Overview (Video)
2. What Can You Make? (Video)
3. Coding Puzzles (Video)
4. Dragon Dash (Activity)
5. Forward (Puzzle)
6. Fly Up (Puzzle)
7. Forward. Fly Up. (Puzzle)
8. Eat and Blast (Puzzle)
9. Drop Down, Turn Around (Puzzle)
10. Defeat the Knight (Puzzle)
11. Ziggurat (Puzzle)
12. Star Runner (Puzzle)
13. House (Puzzle)

Extended Activities (10 minutes)