Middle School course

3D Game Design Studio

  • GRADES 6-8
  • INTERMEDIATE
  • WEB
  • 12 LESSONS

Answer Key

Module 3: Team Player

Module 4: Class Warfare

Module 6: Bonus: Semaphores

Module 8: Bonus: Cleanup

U.S. Standards

  • CCSS-Math: MP.1
  • CCSS-ELA: 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
  • CSTA: 2-AP-10, 2-AP-11, 2-AP-13, 2-AP-14, 2-AP-15, 2-AP-16, 2-AP-17
  • CS CA: 6-8.AP.10, 6-8.AP.11, 6-8.AP.13, 6-8.AP.14, 6-8.AP.15, 6-8.AP. 16, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns

Lesson 3: CTF: Part 3

Course: | Web

  • Lists and For Each Loops
  • Concepts
  • Team Player
  • Class Warfare
  • Concepts
  • Bonus: Semaphores
  • Concepts
  • Bonus: Cleanup

Description

Learn to build Minecraft games such as Capture the Flag, Slimeball Soccer, Tower Defense, and more.

What Students Learn

  • Day 1: Capture the Flag
  • Day 2: Slimeball Soccer
  • Day 3: Complete Slimeball Soccer
  • Day 4: Tower Defense
  • Day 5: Complete Tower Defense

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

Lesson 3 : CTF - Part 3
3D Game Design Studio

Time: 45+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (5 minutes)

Activities (40+ minutes)

Facilitate as students complete all CTF - Part 3 modules on their own:

1. Lists and For Each Loops (Video)
2. Concepts (Concept)
3. Team Player (DIY)
4. Class Warfare (DIY)
5. Concepts (Concept)
6. Bonus: Semaphores (DIY)
7. Concepts (Concept)
8. Bonus: Cleanup (DIY)

Extended Activities (10 minutes)