Middle School course

Game Design 201

  • GRADES 6-8
  • BEGINNER
  • WEB
  • 25 LESSONS

Answer Key

Module 1: Moving firefly with jump

Module 2: Moving firefly and icefly

Module 3: Moving icefly with jump down

Module 4: Moving bug with jumps

Module 5: Moving icefly and firefly with jump down

Module 6: Moving icefly and firefly with jump up

Lesson 18: Using Logic

Course: | Web

  • Moving firefly with jump
  • Moving firefly and icefly
  • Moving icefly with jump down
  • Moving bug with jumps
  • Moving icefly and firefly with jump down
  • Moving icefly and firefly with jump up

Description

A fast-paced introduction to programming for students in grades 6-8. Introduce programming fundamentals to your class as they build two arcade-inspired games from start to finish. In Cannon Crasher, a physics game, they harness the power of the physics engine to program realistic jumps, projectiles, and bouncing balls. The Adventure Game features a knight who has to defeat enemies to reach treasure. Students program arrow keys, fluid motion, hero and enemy behavior, and winning conditions.

Topics Covered: Events, keyboard and mouse interaction, conditional loops, nested loops, functions, and sending and receiving messages. Basic physics programming such as gravity, bounding boxes, bouncing, projectiles, impulses, and collisions.

What Students Learn

  • Build complex multi-level games
  • Use variables to keep score
  • Use cloning to create actors programmatically
  • Build algorithms using complex conditional logic
  • Build physics projects using gravity, impulse, and velocity
  • Understand parallelism with multiple scripts
  • Program different behaviors for different actors
  • Publish projects to the Web
  • Troubleshoot and debug programs

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

Lesson 18 : Advanced Logic 1Time: 60+ mins

Time: 60+ minutes

Introduction

Code Blocks

Vocabulary

Objectives

Materials

Warm-Up (15 minutes)

Activities (45 minutes)

Facilitate as students complete all Advanced Logic 1Time: 60+ mins modules on their own:

1. Moving firefly with jump

Extended Activities (10 minutes)

Extended Activities (10 minutes)