Elementary School course

Game Design 102

  • GRADES 3-5
  • INTERMEDIATE
  • WEB
  • 24 LESSONS

Answer Key

Module 1: 2 Symbols with Red Obstacle

Module 2: Red and Blue Obstacles

Module 3: 2 Dials

Module 4: Purple. Green.

Module 5: 2 Dials, 3 Symbols

Module 6: 2 Dials, 4 Symbols

U.S. Standards

  • CCSS-Math: MP.1
  • CCSS-ELA: RF.1.1, RF.2.4, RF.2.4.A, RF.3.4.A, RF.4.4.A, RI.2.6
  • CSTA: 1B-AP-10, 1B-AP-11, 1B-AP-15
  • CS CA: 3-5.AP.12, 3-5.AP.13, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

Lesson 19: Using Parameters

Course: | Web

  • 2 Symbols with Red Obstacle
  • Red and Blue Obstacles
  • 2 Dials
  • Purple. Green.
  • 2 Dials, 3 Symbols
  • 2 Dials, 4 Symbols
  • Bonus 5

Description

Help your students advance their game design skills. They complete BeatBot Challenge by making the robot moonwalk and respond to different kinds of messages. Then they build Paint Racer, a pen-drawing game, and learn about angles, color, direction, and positioning. Upon completing this course, students will have a good understanding of a number of intermediate programming concepts such as conditional statements, messaging, timers, random numbers, and positioning using x- and y-coordinates.

Topics Covered: Draw geometric patterns using pen-based drawing primitives to manipulate angles, direction, sizes, and color. Learn about timers, random numbers, interactions between objects, and special effects.

What Students Learn

  • Using loops for repetition
  • Programming conditional logic
  • Debugging programs
  • Sequencing tasks
  • Recognizing patterns
  • Using automation
  • Problem solving
  • Algorithmic thinking
  • Problem solving
  • Programming music using notes, tempo, and instruments
  • Drawing shapes and patterns using pen drawing commands
  • Programming fluid motion with keyboard control
  • Controling actors using messaging
  • Building customized versions of classic arcade games

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

Lesson 19 : Using ParametersTime: 60+ mins

Time: 60+ minutes

Introduction

Code Blocks

Vocabulary

Objectives

Materials

Warm-Up (15 minutes)

Activities (45 minutes)

Facilitate as students complete all Using ParametersTime: 60+ mins modules on their own:

1. 2 Symbols with Red Obstacle(Puzzle)
2. Red and Blue Obstacles (Puzzle)
3. 2 Dials (Puzzle)
4. Purple. Green. (Puzzle)
5. 2 Dials, 3 Symbols (Puzzle)
6. 2 Dials, 4 Symbols (Puzzle)
7. Bonus 5 (Activity)

Extended Activities (10 minutes)