Tynker launches revolutionary new platform for teaching programming skills to young learners
National Rollout Enables Teachers to Unlock STEM Skills in Students in Fun and Imaginative Ways
April 11, 2013 - Mountain View, CA-Tynker (http://www.Tynker.com), a new company
focused on helping children develop computational thinking and programming skills, today
announced the general availability of the Tynker Learning Platform. After successfully
piloting Tynker with young learners in over 20 elementary and middle schools, the
company's programming skills platform is now available to teachers and schools across the
United States and Canada. Teachers can set up a programming skills classroom at http://www.Tynker.com
to immediately try out this highly interactive computational learning
platform for free.
With pre-packaged lesson plans, hands-free interactive tutorials, advanced lesson
generation tools and paperless workflow for assigning and grading programming projects,
the Tynker Learning Platform is a complete next-generation solution for teaching
programming and STEM (science, technology, engineering and math) skills in schools.
Tynker represents a transformative means of educating young children in critical thinking,
enabling them to learn complex programming concepts through a platform that is fun and
relevant to their ages and interest areas.
“We need young minds to be prepared with new ways of thinking, and to be excited and
ready for the technological opportunities that will be afforded them in the 21st century,”
said Krishna Vedati, co-founder and CEO of Tynker. “During our Beta program, we saw
tremendous pent-up demand for a STEM skills programming curriculum that is easy to
learn for teachers and students alike. We’re thrilled to make the Tynker Learning Platform
generally available to teachers, so they can set up and run programming courses for
students across a range of grades and skill levels.”
Tynker Helps Students Learn Programming—From Elementary School through High School
Tynker’s digital curriculum is an ideal mix of learning and fun, and empowers kids to engage
in learning activities, which include developing animations and mobile games, crafting
music, creating e-books and fictional robots, and more.
The Tynker Workshop is a web-based environment featuring an innovative visual
programming language containing constructs that are very similar to modern programming
languages. This enables students to create programs that range in complexity from simple
to challenging, allowing them to quickly create apps in a short period of time. A built-in
physics engine helps to make games realistic and puts previously learned math skills into
action. Students can use built-in tools to create their very own characters and heroes,
animation sequences, sound effects and music to create professional-quality games.
Since Tynker is used in schools, the built-in tutorial system enables self-paced learning with
guided tutorials and puzzles. Tynker’s digital classroom view focuses kids on a “watch-learn-do” cycle of learning programming concepts and applying these skills to practical
The Tynker interface is very conducive to student learning, even without the physical
presence of a teacher. Once a teacher assigns projects per a customized lesson plan,
students can work on their projects in school or at home; they can interact in a secure and
private manner with their teacher using messaging from within the platform; and they can
see their own progress through assignments and a library of sample projects.
Schools and Educators Benefit from the Next Generation in E-Learning
Tynker launches today with classroom management, student assessment, and themed
lesson plans for different grades — enabling teachers and schools to flexibly integrate Tynker
“out-of-the-box” into their curricula. Tynker is fully browser-based, device independent,
and runs 100% in the cloud, which makes it is very easy to set up and use in schools. A
teacher can register for Tynker at http://www.Tynker.com,
add students to a virtual
classroom, and set up a computer programming classroom in just minutes.
Flexibility is key to the Tynker offering. Teachers choose how they want to use Tynker –
as an end-to-end platform to teach a structured programming course; as a tool to aid and
enhance learning in subjects like math and physics; or as a means for student expression in
projects, field trips, or creative writing.
“Tynker has brought a whole new world of computational thinking and programming
experience to my classroom. Its beginning levels are basic enough to welcome all students
to coding concepts, and its higher levels are sophisticated and complex enough to challenge
and attract the most advanced programmers among my students,” said Jeanie Smith, Ph.D.,
Computer Instructor at Jordan Middle School, Palo Alto Unified School District. “Students
love the graphical interface and flexible capabilities. Tynker is a stellar new partner for
computing teachers everywhere.”
The Tynker platform and interface have been purpose-built for educators. Teachers with
minimal or no experience with programming are able to use the Tynker platform to ensure
real learning of programming concepts and skills among their students. The Tynker Gallery
provides a comprehensive set of projects, so teachers can become comfortable with the
platform before creating their own. Tynker Tutorials are a useful reference to quickly run
through projects and, in turn, teach students who are just starting out. Educators have
found class management and reporting — including the detailed and personalized dashboard
view — extremely useful when analyzing students’ performance.
Pricing and Availability
The standard level of the Tynker Learning Platform is free for educators. This includes a fully
integrated development environment, classroom management, grading and a starter pack
of programming skills lessons and more.
Tynker Premium comes bundled with a set of advanced features that makes teaching
computer programming even easier, including:
Unlimited access to premium lesson plans and solution sets that teach skills such as
animation, storytelling, game design, physics, math, art and more.
A series of puzzles—and the ability to create custom puzzles—that enable students
to experiment with and learn programming concepts. Puzzles also help teachers to
understand students’ proficiency with certain concepts at a granular level.
A class assessment chart that provides a consolidated view of the skills and concepts to
which students have been exposed. An individual student performance report lets the
teacher focus on the progress of a single student. Tynker’s patent-pending technology
enables a deep understanding of each student’s performance with advanced analytics.
Tynker Character Studio, providing students the ability to draw and program their own
characters, complete with animations for walking, talking, jumping, attacking, dancing
An extended Media Library, including readily usable character animations, themed game
sprite collections and sound and music collections that students can use in their own
Tynker Premium is priced based on the number of seats purchased for a classroom, with
volume discounts for schools and school districts.
Tynker is an innovative new company focused on helping children develop computational
thinking and programming skills in a fun, intuitive and imaginative way. Tynker enables
teachers to provide a strong foundation in STEM skills (science, technology, engineering
and math) and other critical thinking abilities preparing students for 21st century degrees,
careers and lives. Tynker’s innovative visual programming language and the engaging
Tynker Workshop empower kids to create highly creative and complex projects. The Tynker
Learning Platform makes it easy for teachers of various backgrounds and experience levels
to set up and teach a programming skills course in virtually no time at all. Educators can
request an invitation at www.Tynker.com to create a programming skills classroom to begin
trying out Tynker with students.